Better collaboration between designers, and between designers and developers


As design has taken a greater and more influential role in shaping businesses, more and more attention has been paid to designers’ collaboration with both their fellow designers, and their developer colleagues.
The emphasis on designer collaboration has arisen in part from the massiveness of the web and mobile apps we’re building these days. Gigantic platforms like Google, Facebook, Twitter, and LinkedIn require not only huge design teams working on disparate aspects of the platform, but also better ways for designers to stay on the same page — and that means more collaboration, and better communication.
All kinds of tools have arisen to help facilitate that collaboration, from the shared templates and dashboards in byteprojects' s team plan to the real-time, shared canvas of Figma — and you can bet 2017 will bring both improvements to those platforms, and all-new options.
On the designer-developer collaboration front, lots of attention has been focused on the all-important handoff stage. Where designers used to hand off massive packages of static images and specs, they’re now sharing dynamic visualizations enabled by tools like InVision, Marvel, and UXPin — or doing one better by exporting real, production-ready code from byteprojects.

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